ActionData
BuildStateAction
<BuildState Index="number"/>
ChargeAction
<Charge State="BatteryCellState"/>
GasAction
<Gas
Type="GasType"
Moles="number"
Litres="number"
Celsius="number"
Kelvin="number"
Energy="number"
/>
GasType Values
- Oxygen
- Nitrogen
- CarbonDioxide
- Volatiles
- Pollutant
- Water
- NitrousOxide
- LiquidNitrogen
- LiquidOxygen
- LiquidVolatiles
- Steam
- LiquidCarbonDioxide
- LiquidPollutant
- LiquidNitrousOxide
- Hydrogen
- LiquidHydrogen
- PollutedWater
GeneAction
<Gene Id="Gene" Value="number"/>
Gene Values
- GrowthTimeMultiplier
- DarkPerDay
- LightPerDay
- DroughtTolerance
- WaterUsage
- LowPressureResistance
- LowTemperatureResistance
- UndesiredGasTolerance
- GasProduction
- HighPressureResistance
- HighTemperatureResistance
- SuffocationTolerance
- LowPressureTolerance
- LowTemperatureTolerance
- HighPressureTolerance
- HighTemperatureTolerance
- UndesiredGasResistance
- LightTolerance
- DarknessTolerance
InteractionAction
<Interaction Type="InteractableType" Value="number">
<Delay Seconds="number" Minutes="number" Hours="number" Days="number"/>
</Interaction>
LogicValueAction
<Logic Type="LogicType" Value="number"/>
MovePlayerAction
<MovePlayer SlotId="string" SlotIndex="number"/>
PercentAction
<Percent Value="number"/>
<Popup Delay="number">
<Title Key="string"/>
<Text Key="string"/>
</Popup>
<CompletedTutorialPopup Delay="number">
<Title Key="string"/>
<Text Key="string"/>
</CompletedTutorialPopup>
QuantityAction
<Quantity Value="number"/>
ReagentAction
<Reagents _Reagent_="number"/>
SourceCodeAction
<SourceCode>
<Text>string</Text>
</SourceCode>
SurvivalPropertyAction
<SurvivalProperty type="EntitySurvivalProperty" Percent="number"/>
EntitySurvivalProperty Values
- OxygenQuality
- Nutrition
- Hydration
- Mood
- Hygiene
- FoodQuality
- Health