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ActionData

BuildStateAction

<BuildState Index="number"/>

ChargeAction

<Charge State="BatteryCellState"/>

GasAction

<Gas
  Type="GasType"
  Moles="number"
  Litres="number"
  Celsius="number"
  Kelvin="number"
  Energy="number"
/>
GasType Values
  • Oxygen
  • Nitrogen
  • CarbonDioxide
  • Volatiles
  • Pollutant
  • Water
  • NitrousOxide
  • LiquidNitrogen
  • LiquidOxygen
  • LiquidVolatiles
  • Steam
  • LiquidCarbonDioxide
  • LiquidPollutant
  • LiquidNitrousOxide
  • Hydrogen
  • LiquidHydrogen
  • PollutedWater

GeneAction

<Gene Id="Gene" Value="number"/>
Gene Values
  • GrowthTimeMultiplier
  • DarkPerDay
  • LightPerDay
  • DroughtTolerance
  • WaterUsage
  • LowPressureResistance
  • LowTemperatureResistance
  • UndesiredGasTolerance
  • GasProduction
  • HighPressureResistance
  • HighTemperatureResistance
  • SuffocationTolerance
  • LowPressureTolerance
  • LowTemperatureTolerance
  • HighPressureTolerance
  • HighTemperatureTolerance
  • UndesiredGasResistance
  • LightTolerance
  • DarknessTolerance

InteractionAction

<Interaction Type="InteractableType" Value="number">
  <Delay Seconds="number" Minutes="number" Hours="number" Days="number"/>
</Interaction>

LogicValueAction

<Logic Type="LogicType" Value="number"/>

MovePlayerAction

<MovePlayer SlotId="string" SlotIndex="number"/>

PercentAction

<Percent Value="number"/>

PopupAction / CompletedTutorialPopupAction

<Popup Delay="number">
  <Title Key="string"/>
  <Text Key="string"/>
</Popup>
<CompletedTutorialPopup Delay="number">
  <Title Key="string"/>
  <Text Key="string"/>
</CompletedTutorialPopup>

QuantityAction

<Quantity Value="number"/>

ReagentAction

<Reagents _Reagent_="number"/>

SourceCodeAction

<SourceCode>
  <Text>string</Text>
</SourceCode>

SurvivalPropertyAction

<SurvivalProperty type="EntitySurvivalProperty" Percent="number"/>
EntitySurvivalProperty Values
  • OxygenQuality
  • Nutrition
  • Hydration
  • Mood
  • Hygiene
  • FoodQuality
  • Health