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Object Hierarchy

  • Assets.Scripts.Objects.Thing: Base of all objects in the game
    • Assets.Scripts.Objects.DynamicThing: Things that do not have a fixed position
      • Assets.Scripts.Objects.Item: DynamicThings that can be stored in an inventory slot
      • Assets.Scripts.Objects.Entity: All "living" entities (players, chickens)
    • Assets.Scripts.Objects.Structure: Things built by the player at a fixed position
      • Assets.Scripts.Objects.LargeStructure: Structures built on the 2m large grid (frames, walls, rocket fuselages)
      • Assets.Scripts.Objects.SmallGrid: Structures built on the 0.5m small grid (pipes, cables, devices, etc.)